Programming Resources
For Fun and Learning
Charles Cusack
Computer Science
Hope College
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Python
C++

JAVA


PHP
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Alice

TargetGame


Description

Run it
Download jar file (Right click)

ABullet.java
AClip.java
AClipGun.java
ATarget.java
AppletStarter.java
BulletTimer.java
GameTimer.java
LSBullet.java
LSClip.java
LSGun.java
ResetButton.java
TargetGame.java
TargetTimer.java

LSBullet.java

//-----------------------------------------------------------------------------
// Class: 	LSBullet
// Author:	Written by Chuck Cusack
// Date: 	September 2001
// Description: An extension of ABullet that draws bullets similar to those
//	used in Light Storm toy guns.
//
//-----------------------------------------------------------------------------
import ABullet;
import java.awt.*;
import java.awt.event.*;
import aLibrary.*;
//-----------------------------------------------------------------------------

public class LSBullet extends ABullet {

//-----------------------------------------------------------------------------
// The instance variables
//
  private ARectangle base;   // The base of the bullet
  private AOval tip;         // The tip of the bullet

//-----------------------------------------------------------------------------
// the constructor.
// Simply callst the ABullet constructor, which draw according to the
// functiond defined below.
//
  public LSBullet(int x,int y) {
      super(x,y,16,6); // Since super calls drawBullet, no need to call it.
  }

//-----------------------------------------------------------------------------
// draws the bullet as specified below.
// does NOT place it on anything.
//
  protected void drawBullet() {
      tip=new AOval(8,0,6,6);
      tip.setColor(Color.yellow);
      tip.setToFill();
      tip.place(this);

      base=new ARectangle(0,0,10,6);
      base.setToFill();
      base.setColor(Color.gray);
      base.place(this);
      this.repaint();
  }

//-----------------------------------------------------------------------------
// Draw the bullet as described in the BulletTimer class
//
  protected void drawBulletFiring(TargetGame D) {
        BulletTimer theTimer=new BulletTimer(this,D);
        theTimer.scheduleEvents(.01);
  }
//-----------------------------------------------------------------------------
}